Wiki/Resources/Health

Health System

Health determines how much damage a player can take before being knocked out. It scales with the Vitality skill and equipment bonuses.

Maximum HP

maxHP = 100 + vitalityLevel * 5 + equipmentHealthBonus
ConstantValueDescription
BASE_HP100Base HP for all players
HP_PER_VITALITY5Additional HP per Vitality level

Passive Regeneration

HP regenerates passively while out of combat. Regeneration is paused during the knockout recovery state.

regenPerSecond = 0.4 + vitalityLevel * 0.04
ConstantValueDescription
BASE_PASSIVE_REGEN0.4Base passive HP regen per second
PASSIVE_REGEN_PER_VITALITY0.04Additional regen per Vitality level (per second)

Rest Healing

Players can spend turns to rest and heal HP. The amount healed per turn scales with Vitality.

healPerTurn = 2 + vitalityLevel * 0.2

Knockout & Recovery

When HP reaches 0, the player enters a knockout recovery state. Passive regen is disabled during recovery. Exiting recovery costs turns and restores a percentage of max HP.

recoveryCost = maxHP * 1 turns
exitHP = maxHP * 0.25 (25% of max HP)

Low HP Warning

A warning indicator is shown when current HP drops below 25% of max HP.