Inventory
Inventory capacity determines how many items a player can carry. It grows with backpack quality, belt equipment, and champion status.
Total Capacity
capacity = 24 + backpackSlots + beltSlotBonus + championBonus
Backpack Slots
backpackSlots = backpackTier * 8 + rarityIndex * 2
The rarity index is the position of the backpack's rarity in the order: common (0), uncommon (1), rare (2), epic (3), legendary (4).
Belt Bonus
Belts can roll an inventorySlots stat between 4 and 8 slots.
Champion Bonus
Players with champion status receive an additional 8 slots.
All Constants
| Constant | Value | Description |
|---|---|---|
BASE_CAPACITY | 24 | Starting inventory slots for all players |
BACKPACK_SLOTS_PER_TIER | 8 | Additional slots per backpack tier |
BACKPACK_SLOTS_PER_RARITY | 2 | Additional slots per rarity index |
BELT_INVENTORY_SLOTS_MIN | 4 | Minimum belt inventory slot bonus |
BELT_INVENTORY_SLOTS_MAX | 8 | Maximum belt inventory slot bonus |
CHAMPION_BONUS_SLOTS | 8 | Extra slots for champion players |
PENDING_LOOT_TTL_SECONDS | 600 | Time before unclaimed loot expires |