Wiki/Items & Equipment/Drop Tables

Drop Tables

When a mob drops an item, its rarity is determined by weighted random selection. Weights shift toward rarer items as mob level increases.

Base Drop Weights

RarityBase WeightBase Probability
common65065.0%
uncommon25025.0%
rare808.0%
epic181.8%
legendary20.2%

Weight Shift per Mob Level

For each mob level above 1, 2 weight is shifted from Common to higher rarities.

totalShift = min(commonWeight, (mobLevel - 1) * 2)

Shift Distribution

The total shift is distributed among higher rarities according to these ratios:

RarityRatioShare
uncommon250.0%
rare1.230.0%
epic0.615.0%
legendary0.25.0%

Zone Event Multiplier

World events can apply a dropChanceMultiplier to the non-common weights. A multiplier of 2 doubles the effective weight of uncommon through legendary drops, while common weight remains reduced by the level-based shift only.

adjustedWeight = (baseWeight + levelShift) * dropChanceMultiplier (uncommon through legendary only)