Wiki/Crafting & Gathering/Crafting Crits

Crafting Crits

Crafting an item has a chance to produce a higher-rarity result. The crit chance scales with skill level above recipe requirement, equipped luck, and Champion bonuses.

Crit Chance

levelDelta = skillLevel - requiredLevel
critChance = clamp(0.05 + levelDelta * 0.01 + luck * 0.002, 0.01, 0.5)
ConstantValueDescription
BASE_CRIT_CHANCE5%Crit chance when skill level matches recipe requirement
CRIT_CHANCE_PER_LEVEL+1%Additional crit chance per level above requirement
LUCK_CRIT_BONUS_PER_POINT+0.2%Additional crit chance per point of luck
MIN_CRIT_CHANCE1%Floor crit chance
MAX_CRIT_CHANCE50%Ceiling crit chance
BONUS_MULTIPLIER1.1xChampion multiplier applied before craft crit caps

Champion Bonus

Champion supporters multiply craft crit, rare craft, and epic craft chances by 1.1x before each chance is clamped to its normal cap.

championCritChance = min(baseCritChance × 1.1, 0.5)

The same multiplier is applied to rareCraftChance and epicCraftChance before the rare and epic maximums are enforced.

Rare Craft Chance

When a crit succeeds, there is a separate chance the result is rare instead of uncommon.

rareCraftChance = clamp(0.005 + levelDelta * 0.001 + luck * 0.0005, 0, 0.04)

Epic Craft Chance

An even smaller chance exists for the crit to produce an epic item.

epicCraftChance = clamp(0.0005 + levelDelta * 0.0001 + luck * 0.00005, 0, 0.004)

Crit Rarity Resolution

When the crit roll succeeds, the resulting rarity is determined by comparing the roll against the epic and rare thresholds:

  1. If roll < epicCraftChance: Epic
  2. Else if roll < rareCraftChance: Rare
  3. Otherwise: Uncommon

Bonus Stat Ranges

A crit adds a random bonus stat to the item. The bonus value is a percentage of the item's base stat.

ConstantValueDescription
MIN_BONUS_PERCENT10%Minimum crit bonus as percent of base stat
MAX_BONUS_PERCENT30%Maximum crit bonus as percent of base stat
MIN_BONUS_MAGNITUDE1Minimum guaranteed bonus value
BASE_TURN_COST50Base turns per crafting action