Wiki/Items & Equipment/Durability & Selling

Durability & Selling

Equipment degrades during combat and must be repaired. Broken items suffer stat penalties. Selling items is affected by rarity and durability.

Durability Degradation

Each hit landed or received in combat reduces equipped item durability by 0.03 (3% per hit).

Repair

Repair Cost by Item Tier

TierCost (turns)Broken Cost
T15075
T275113
T3100150
T4125188
T5150225

Max Durability Decay by Rarity

RarityMax Decay per Repair
common1–5
uncommon1–4
rare1–3
epic1–2
legendary1–1

Each repair reduces the item's maximum durability by a random amount based on rarity (legendary items always lose exactly 1). When maximum durability reaches 0, the item is permanently destroyed.

Low Durability Warning

A warning appears when durability falls below 10%.

Encounter Sites

Encounter site combat degrades durability the same way as open-world fights. Each hit you land wears your weapon, and each hit you take wears your armour. Equipment stats are locked at the start of each room, so even if an item reaches 0 durability mid-room its stat contributions are preserved until the room ends. The broken penalty applies from the next room onward.

Sell Price

sellPrice = baseSellPrice * rarityMultiplier
If durability ratio < 0.5:
sellPrice = floor(sellPrice * durabilityRatio) (minimum 1 gold)

Rarity Multipliers

RarityMultiplier
common1x
uncommon2x
rare4x
epic8x
legendary16x
ConstantValueDescription
DURABILITY_PENALTY_THRESHOLD50%Durability ratio below which sell price is reduced