Wiki/Exploration & Zones/Probability Model

Probability Model

Exploration uses a cumulative probability model. Each turn has an independent chance of triggering a discovery, and spending more turns increases the overall probability. Tracking and Champion status add a few targeted modifiers on top.

Cumulative Probability Formula

P(at least one) = 1 - (1 - p)n where p = per-turn chance, n = turns spent

Per-Turn Rates

ConstantValueDescription
AMBUSH_CHANCE_PER_TURN0.005Chance of an ambush encounter each turn
ENCOUNTER_SITE_CHANCE_PER_TURN0.0015Chance of discovering an encounter site each turn
RESOURCE_NODE_CHANCE0.0005Chance of discovering a resource node each turn
HIDDEN_CACHE_CHANCE0.0002Chance of finding a hidden cache each turn
RESULT_RATE_MULTIPLIER0.75xTracking multiplier applied to ambush and encounter-site rates
BONUS_MULTIPLIER1.1xChampion multiplier applied to hidden cache chance
MIN_EXPLORATION_TURNS100Minimum turns per exploration
MAX_EXPLORATION_TURNS2,500Maximum turns per exploration

Tracking Mode

Mob family tracking reduces broad exploration output in exchange for stronger family targeting. While tracking is active, ambush and encounter-site rates are multiplied by 0.75x. Resource node, hidden cache, and zone-exit base rates stay unchanged.

trackedAmbushRate = AMBUSH_CHANCE_PER_TURN × 0.75
trackedEncounterSiteRate = ENCOUNTER_SITE_CHANCE_PER_TURN × 0.75

Champion Hidden Cache Bonus

Champion supporters multiply hidden cache chance by 1.1x. This bonus applies only to hidden caches, not to ambush, site, resource node, or zone-exit discovery rolls.

championHiddenCacheChance = HIDDEN_CACHE_CHANCE × 1.1

Probability Table

Cumulative chance of at least one discovery for each event type across common turn investments. Values computed from cumulativeProbability().

TurnsAmbushEncounter SiteResource NodeHidden Cache
5022.2%7.2%2.5%1.0%
10039.4%13.9%4.9%2.0%
25071.4%31.3%11.8%4.9%
50091.8%52.8%22.1%9.5%
1,00099.3%77.7%39.4%18.1%
5,000100.0%99.9%91.8%63.2%
10,000100.0%100.0%99.3%86.5%

Expected Discoveries

The expected number of a given event over n turns is simply:

expected = n * p

For example, spending 1,000 turns yields an expected 5.0 ambushes and 1.5 encounter sites.