Wiki/Combat/Buffs, Debuffs & DoTs

Buffs & Debuffs

Combat effects modify stats, deal periodic damage, or heal over time. Understanding how they stack, snapshot, and expire is key to advanced combat strategies.

Effect Structure

Every buff or debuff has these core properties:

  • stat: the stat modified (attack, defence, evasion, accuracy, speed, etc.)
  • modifier: flat value added/subtracted; attack percent effects show as percentages
  • duration: rounds until the effect expires
  • isDebuff: if true, applied to the target; otherwise applied to self

A combatant can have at most 3 active buffs simultaneously. Applying a new buff when at the cap replaces the oldest.

Damage over Time (DoT)

DoTs tick at the start of each round for their full duration. The damage is calculated when the DoT is applied (snapshotted), not when it ticks.

dotTick = baseDamagePerRound + floor(triggeringDamage × damagePerRoundPercent / 100)

DoT ticks are then reduced by the target's relevant defence stat. Physical DoTs (dotDamageType: physical) check defence; magic DoTs check magic defence. The same diminishing-returns formula applies:

reducedTick = max(1, floor(dotTick × (1 - defence / (defence + 100))))

Healing over Time (HoT)

HoTs work similarly but restore HP each round. They are not reduced by any defence stat.

hotTick = healPerRound // flat heal each round

Potion Sickness

After using any potion (HP, stamina, mana, cleanse, or buff), the combatant receives Potion Sickness for 4 rounds, preventing further potion use until it expires.

Buff Actions

ActionEffectStatModifierDurationDetails
Battle CryBattle CryAttackAttack +154 roundsAttack +15 for 4 rounds
Berserker RageBerserker RageAttackAttack +30%5 roundsAttack +30% for 5 rounds
Eagle EyeEagle EyeAccuracyAccuracy +303 roundsAccuracy +30 for 3 rounds
Enhanced FortitudeFortitudeDefenceDefence +204 roundsDefence +20 for 4 rounds
RegenerationRegenerationHP-4 roundsRestores 8 HP per round for 4 rounds
RallyRallyDefenceDefence +153 roundsDefence +15 for 3 rounds
FortifyFortifiedDefenceDefence +303 roundsDefence +30 for 3 rounds

Debuff Actions

ActionEffectStatModifierDurationDoTDetails
Crippling ShotPinnedForced to defend-1 round-Forced to defend for 1 round
VolleySuppressedAccuracyAccuracy -153 rounds-Accuracy -15 for 3 rounds
Sniper's MarkSniper's MarkEvasionEvasion -203 rounds-Evasion -20 for 3 rounds
Death MarkDeath MarkDefenceDefence -404 roundsDefence -40 and Magic DoT: 5 damage per roundDefence -40 and Magic DoT: 5 damage per round for 4 rounds
Frost NovaFrozenEvasionEvasion -152 rounds-Evasion -15 for 2 rounds
Arcane BlastArcane BurnMagic DefenceMagic Defence -153 rounds-Magic Defence -15 for 3 rounds
Flame SwordBurnAttack-3 roundsMagic DoT: 5 damage + 15% of hit damage per roundMagic DoT: 5 damage + 15% of hit damage per round for 3 rounds
Venomous StrikePoisonAttack-3 roundsMagic DoT: 5 damage + 20% of hit damage per roundMagic DoT: 5 damage + 20% of hit damage per round for 3 rounds
Rending SlashBleedAttack-3 roundsPhysical DoT: 4 damage + 15% of hit damage per roundPhysical DoT: 4 damage + 15% of hit damage per round for 3 rounds
Flame ArrowBurnAttack-2 roundsMagic DoT: 6 damage + 15% of hit damage per roundMagic DoT: 6 damage + 15% of hit damage per round for 2 rounds
Barbed ArrowBleedAttack-3 roundsPhysical DoT: 4 damage + 15% of hit damage per roundPhysical DoT: 4 damage + 15% of hit damage per round for 3 rounds
Earth SpikesArmor BreakDefenceDefence -153 rounds-Defence -15 for 3 rounds
CurseCurseMagic DefenceMagic Defence -203 rounds-Magic Defence -20 for 3 rounds
EnfeebleEnfeebleAttackAttack -35%3 rounds-Attack -35% for 3 rounds
Scatter ShotSuppressedAccuracyAccuracy -152 rounds-Accuracy -15 for 2 rounds
BlizzardFrozenEvasionEvasion -153 rounds-Evasion -15 for 3 rounds

DoT Summary

Source ActionDoT NameBase/Round% of HitTypeDuration
Death MarkDeath Mark5 damage-Physical4 rounds
Flame SwordBurn5 damage15% of hitMagic3 rounds
Venomous StrikePoison5 damage20% of hitMagic3 rounds
Rending SlashBleed4 damage15% of hitPhysical3 rounds
Flame ArrowBurn6 damage15% of hitMagic2 rounds
Barbed ArrowBleed4 damage15% of hitPhysical3 rounds

HoT Summary

Source ActionEffect NameHeal/RoundDuration
RegenerationRegeneration8 HP4 rounds

Constants Reference

ConstantValueDescription
MAX_ACTIVE_BUFFS3Maximum simultaneous buffs per combatant
POTION_SICKNESS_ROUNDS4Rounds of potion sickness after any potion use