Wiki/Crafting & Gathering/Gathering & Gems

Gathering & Gems

Gathering actions mine resource nodes for materials. Each action has a chance to yield a bonus precious gem, scaling with skill level, luck, and Champion bonuses.

Gem Crit Chance

levelsAbove = max(0, skillLevel - nodeLevel)
gemCritChance = min(0.03 + levelsAbove * 0.005 + luck * 0.003, 0.25)
ConstantValueDescription
BASE_CHANCE3%Base gem crit chance
LEVEL_BONUS+0.5%Additional chance per skill level above node
LUCK_BONUS+0.3%Additional chance per point of luck
MAX_CHANCE25%Maximum gem crit chance cap
BONUS_MULTIPLIER1.1xChampion multiplier applied to gem crit chance and final yield

Gathering Yield

yield = 1 * (1 + levelsAbove * 0.1)

Each gathering action produces a base yield that increases by 10% per skill level above the node requirement.

Champion Bonus

Champion supporters multiply both their final gathering yield and gem crit chance by 1.1x. Gem crit chance still respects the normal maximum cap.

totalYieldMultiplier = yieldMultiplier × (1 + otherYieldBonuses) × 1.1
championGemCritChance = min(baseGemCritChance × 1.1, 0.25)

Turn Cost & XP

ConstantValueDescription
BASE_TURN_COST30Turns per gathering action
XP_PER_ACTION_BASE5Base XP awarded per action
XP_LEVEL_SCALING_DIVISOR4Bonus XP = floor(nodeLevel / divisor)