Critical Hits
Critical hits multiply damage before defence reduction is applied. Both the chance and the multiplier can be increased through equipment.
Crit Chance
Every attack rolls against the total crit chance. The base is 5% without any equipment. Equipment can add crit chance as a bonus stat.
Crit Multiplier
The base crit multiplier is 1.5x. Equipment crit damage bonuses add to this multiplicatively.
Crit in the Damage Pipeline
When a crit occurs, the rolled damage (after action multiplier) is multiplied by the total crit multiplier before defence reduction:
Equipment Crit Stat Ranges
When an item rolls crit chance or crit damage as a bonus stat, the value is drawn uniformly from a fixed range:
| Stat | Min | Max |
|---|---|---|
| Crit Chance | 3% | 5% |
| Crit Damage | +10% | +20% |
Crit stats can appear on main-hand weapons, gloves, rings, and charms. Stacking crit from multiple slots is the primary way to build a crit-focused character.
Constants Reference
| Constant | Value | Description |
|---|---|---|
CRIT_CHANCE | 5% | Base critical hit chance (no equipment) |
CRIT_MULTIPLIER | 1.5x | Base critical hit damage multiplier |
MIN_DAMAGE | 1 | Floor on final damage (even on crit vs high defence) |
critChance range | 3% - 5% | Equipment crit chance bonus stat roll range |
critDamage range | +10% - +20% | Equipment crit damage bonus stat roll range |