Wiki/Combat/Critical Hits

Critical Hits

Critical hits multiply damage before defence reduction is applied. Both the chance and the multiplier can be increased through equipment.

Crit Chance

totalCritChance = clamp(0.05 + equipmentCritChance, 0, 1)

Every attack rolls against the total crit chance. The base is 5% without any equipment. Equipment can add crit chance as a bonus stat.

Crit Multiplier

totalCritMultiplier = 1.5 + equipmentCritDamage // minimum 0

The base crit multiplier is 1.5x. Equipment crit damage bonuses add to this multiplicatively.

Crit in the Damage Pipeline

When a crit occurs, the rolled damage (after action multiplier) is multiplied by the total crit multiplier before defence reduction:

critDamage = floor(scaledDamage × totalCritMultiplier)
finalDamage = max(1, floor(critDamage × (1 - defenceReduction)))

Equipment Crit Stat Ranges

When an item rolls crit chance or crit damage as a bonus stat, the value is drawn uniformly from a fixed range:

StatMinMax
Crit Chance3%5%
Crit Damage+10%+20%

Crit stats can appear on main-hand weapons, gloves, rings, and charms. Stacking crit from multiple slots is the primary way to build a crit-focused character.

Constants Reference

ConstantValueDescription
CRIT_CHANCE5%Base critical hit chance (no equipment)
CRIT_MULTIPLIER1.5xBase critical hit damage multiplier
MIN_DAMAGE1Floor on final damage (even on crit vs high defence)
critChance range3% - 5%Equipment crit chance bonus stat roll range
critDamage range+10% - +20%Equipment crit damage bonus stat roll range