Wiki/Exploration & Zones/Room Generation

Room Generation

When an encounter site is discovered, rooms are generated based on the site's size. Each room contains a set number of mobs. Clearing all rooms awards a chest.

Room Counts by Size

SizeRoomsMobs per Room
Small1124
Medium2235
Large3425

Chest Drops

Clearing an encounter site awards a chest. Larger sites yield better chests with more materials and higher recipe chances.

Site SizeChest RarityRecipe ChanceMaterial Rolls
SmallCommon1%12
MediumUncommon2%24
LargeRare5%36

Full Clear Bonus

Defeating every mob in every room of an encounter site grants a full clear bonus:

ConstantValueDescription
DROP_MULTIPLIER1.5xItem drop chance multiplier on full clear
RECIPE_MULTIPLIER1.5xRecipe drop chance multiplier on full clear
CHEST_TIER_UPGRADEYesChest rarity is upgraded by one tier on full clear