Wiki/Exploration & Zones/Room Generation

Room Generation

When an encounter site is discovered, rooms are generated based on the site's size. Each room contains a set number of mobs. Clearing all rooms awards a chest.

Room Counts by Size

SizeRoomsMobs per Room
Small1124
Medium2235
Large3425

Chest Drops

Clearing an encounter site awards a chest. Chest rarity is based on total room count, so larger sites yield better chests with more materials and higher recipe chances.

Total RoomsChest RarityRecipe ChanceMaterial Rolls
1Common0%12
2Uncommon2%24
3Rare4%36
4+Epic6%59

Auto-Resolve Bonus

If unresolved rooms are auto-resolved after decay, material rolls and recipe chance receive a proportional bonus based on the fraction of rooms resolved automatically. A fully auto-resolved site receives the full multiplier.

ConstantValueDescription
AUTO_RESOLVE_DROP_MULTIPLIER1.5xMaximum material-roll multiplier from auto-resolved rooms
AUTO_RESOLVE_RECIPE_MULTIPLIER1.5xMaximum recipe chance multiplier from auto-resolved rooms
AUTO_RESOLVE_MAX_ROUNDS100Maximum rounds used by auto-resolve simulation