Room Generation
When an encounter site is discovered, rooms are generated based on the site's size. Each room contains a set number of mobs. Clearing all rooms awards a chest.
Room Counts by Size
| Size | Rooms | Mobs per Room |
|---|---|---|
| Small | 1–1 | 2–4 |
| Medium | 2–2 | 3–5 |
| Large | 3–4 | 2–5 |
Chest Drops
Clearing an encounter site awards a chest. Larger sites yield better chests with more materials and higher recipe chances.
| Site Size | Chest Rarity | Recipe Chance | Material Rolls |
|---|---|---|---|
| Small | Common | 1% | 1–2 |
| Medium | Uncommon | 2% | 2–4 |
| Large | Rare | 5% | 3–6 |
Full Clear Bonus
Defeating every mob in every room of an encounter site grants a full clear bonus:
| Constant | Value | Description |
|---|---|---|
DROP_MULTIPLIER | 1.5x | Item drop chance multiplier on full clear |
RECIPE_MULTIPLIER | 1.5x | Recipe drop chance multiplier on full clear |
CHEST_TIER_UPGRADE | Yes | Chest rarity is upgraded by one tier on full clear |